Wednesday, August 30, 2017

WEEK 3 - 3rd August 2017

Reading: Conditions for the Classroom Technology Innovations
Technological Innovations vs Traditional Instructions
Interaction between technology and education in which technology can be used effectively in the classroom to improve student learning.

Computers and technology have not been used more in schools due to:
  • Incompatibility between tech and current culture of school
  • Unreliability of technology
  • Teachers don’t know how to use it correctly
  • Poor quality of educational software

Does technology facilitate or hinder teachers’ use of tech in the classrooms?


Innovator (Teacher)
The Context (School)
The Innovation (Project)
  • Technology proficiency - knowing how to access programmes, emails and resources
  • Pedagogical compatibility
  • Social awareness
  • Facilities, equipment, and networks
  • Support staff, procedures
  • Organisational culture
  • School culture
  • Available resources
  • Innovator’s current practice and familiarity with technology

All technology learning must have a purpose, engage the tamariki and is integrated into their learning.

Innovator
Digital citizenship

Video

Digi Apps
In class uses....reading kms for every page you read... travel the width on NZ on SH1 and research where you land with another pinpoint  
Students who travel overseas could create one to share with the class either as they go or on their return and then we share the journey with them.

A learning idea our group came up with:

Google Tour builder - Shapes around the World

Learning Intentions/WALT:
WALT: identify, discuss, and relate shapes using oral language
WALT: Use what we know about shapes and explore them with maps..
WALT: Use directions to create a tour.
WALT: Explore shapes that are found in the world using technology

Learning Outcomes/Success Criteria
Our Students will be able to;
Identify and describe shapes used in cities around the world
USe shapes they have seen to collaboratively create their own model city
Use tour builder and other web based sites
Work with others to plan and execute designs



Technology
Content
Pedagogy
Tour Builder
Using a 3D Printer
3D Pen
Coding.org
Shape
Directionality
New Vocab - Topic Vocab - Oral Language
Technology Skills - Zoom in and Out, Searching for places
Comparing and contrasting shapes
Making models with 3D printers and/or cardboard

Shapes in a local context - hands on task
Visual skills
Home links - Vacation photos (shapes that can be identified), Shapes around the home
Collaborative
Oral language
Co-construction of criteria
Questioning
Student Agency
Assessment
Making their own city using shapes
Self and Peer Assess
Co-construct assessment criteria
Observe collaboration and teamwork





Google expeditions with cardboard view finders.
Great … you need to download the app... it only worked on modern phones that had a movement sensor.
Aurasma an overlay of a video on a face... disappointing as it did exactly that. If the instructions had been given differently so you drew a body that the video face sat on... it would have been more fun... a limited use for in class students. As seen it once ...you could share it once and then it has had its day.
Quiver... this was good, you needed the quiver sheets, coloured in pictures could move.. Ie an octopus and the seaweed...
4D Anatomy -   Gives you an insight into different parts of the human body.You need the 4D sheets that you download. It has some potential use in the class.
For these to be effective you need to download them onto a portable device... not a laptop so I wonder how we can implement them in class.


No comments:

Post a Comment

Week 30 - TRENDS THAT ARE SHAPING THE FUTURE

The New Zealand Education Review Office (2016) identifies three key interrelated themes as pressing issues in the New Zealand education sys...